Advances in Previsualisation
Traditionally, changing or refining motion paths has taken considerable time out of already tight programming, commissioning or rehearsal schedules. New developments in our Technical Department, however, have seen our team tackle the speed with which we’re able to implement our clients’ previsualisations.
Using the 3D creation suite Blender, we can now create animations in-house, allowing us to deliver controlled motion to a technical set-piece far quicker than ever before. Speeding up the feedback and implementation process means efficient show programming and technical rehearsals. Great news for us and for our clients.
A recent touring show allowed us to put these new developments into practice. The shows required a series of stunts to be delivered in different arena venues, executed identically each time. Our primary contribution was for a high-octane stunt in which a two-tonne fuel tanker ‘crashes’, traveling though the auditorium, rolling and bouncing on a prescribed path before coming to a stop in front of a stunned audience. The stunt required a 50m length of track running from backstage to front of house. Two winches either side of the track delivered the hoist and traverse. These could run up to 3m/s, with the two-tonne tanker payload rotating beneath allowing the tanker to effectively roll and bounce across the auditorium.